Skill required for wearing high level armor
Note: You can wear armors according to your armor level, for example to use level 10 armor, you must have that same level in your armor skill, you get experience for this skill in battle by wearing armor each time you get hit.
Armor is made with the smithing skill from a Template, a base material and, up to, 3 infusers. The stats of the armor depend on the material and the infusers used. below is a table to give you an idea of what each material and infuser does.
All armor receives the same stats for any given material/infuser, except for a few exceptions where noted.
Also, some Materials that add 2 or more stats have a "main" stat i.e. they usually get +1 to main stat and +1 to other stat.
|Material||Stats as Material||Stats as infuser|
|Mithril||Range + Defence||Shell Chance|
|Soft wood||Defence||Critical Chance|
|Ebony||Defence + HP||Confusion chance|
|Yggdrasil Bark||- Defence + Melee||MP Regeneration|
|Brittle Femur||Defence + Magic||Melee|
|Giant Bone||Defence + Range||Melee|
|Thin Shell||Defence + Range||Poison resistance|
|Sharp Claw||Defence + Melee||Increased Drop rate Chance|
|Dragon Horn||Defence + HP regeneration||MP Drain|
|Cotton Fibre||Defence + Melee + AP||Magic|
|Silk Web||Defence +Range + Magic||Magic|
|Moon Thread||Magic + MP Regeneration||Chance of Blind|
|Ragged Pelt||Defence + Magic||Range|
|Fluffy Fur*||Defence + Melee||Range|
Defence + AP
- Fluffy Fur gives Defence, Melee and Magic with Helmet