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Monster-Field-Guide-Eye Guy

Eye Guy

Their default colour is green and they're first class pets.

  • Hatchling : +1AP regen/turn 
  • Juvenile : +3 Range 
  • Adult : +1AP Drain/hit 
  • Mature: +6% Chance of Causing Mind Haze 
  • Elder: 
Levels HP MP AP Melee Ranged Magic Defense
1 20 10 6 5 3 6
2
3
4
5
6
7 92 50 10 13 13 6 20
8
9
10
11
12
13
14
15
16 188 80 10 21 20 10 41
17 196 80 10 22 20 10 42
18 206 82 10 23 21 10 44
19
20 232 96 10 27 24 12 51
21
22
23
24
25
26
27
28
29
30

SkillsEdit

Skill level Name

AP/MP

Ingame Description Effects Notes
Hatchling Head butt

1AP

A good strong slam using the old noggin'; knockin' them back 25% chance of recoil on target Melee
Hatchling Triage Mucus 2AP A little disgusting but the glob does help heal small wounds. 25% chance of casting Regenerate Ranged
Juvenile Headshot 5AP Focusing on the head results in increased damage as well as a chance of mental trauma.

10% Mind Haze on target

70% Chance recoil

Ranged
Adult Hay Maker 6AP An over the head swing that can cause significant damage if it connects. 100% Chance of recoil on target Melee
Mature

Aura Cannon

8AP Channeling your energy into the bolts of the crossbow causes large damage on impact.   none Ranged
Elder No Mercy 7AP A damaging and vicious blow that ignores most defense. 100% chance of recoil on target Melee

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