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Materials

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Materials are used in the smithing skill to create weapons and armor. Materials are also used in breeding to impart special stats to your pet.

QualityEdit

Material Quality
Low Quality Medium Quality High Quality
Metal Iron Ore Titanite Mithril Chunk
Wood Soft wood Ebony Yggdrasil Bark
Bone Brittle Femur Giant Bone Goliath Rib
Horn Thin Shell Sharp Claw Dragon Horn
Cloth Cotton Fiber Silk Web Moon Thread
Leather Ragged Pelt Fluffy Fur Minotaur Hide

List of Infusers and bonusesEdit

Smithing Level 1 - 40Edit

Material Icon Prefix/Suffix Color as Infuser Level 1 Level 21 Level 25 Level 29 Level 33 Level 40
Iron Ore Iron Ore -of Protection Washed Purple Washed Purple +2 Defense +3 Defense +3 Defense +3 Defense +3 Defense +3 Defense
Soft Wood Soft Wood -of Wounding Salmon Pink Salmon Pink +6% Chance of Causing Critical +9% Chance of Causing Critical +10% Chance of Causing Critical +11% Chance of Causing Critical +12% Chance of Causing Critical +13% Chance of Causing Critical
Brittle Femur Brittle Femur Tough- Light Grey Light Grey +2 Melee +3 Melee +3 Melee +3 Melee +3 Melee +3 Melee
Thin Shell Thin Shell -of Resistance Dark Green Dark Green 13% Resistance to poison 14% Resistance to poison +16% Resistance to poison +21% Resistance to poison +23% Resistance to poison
Cotton Fiber Cotton Fiber Student's - Crystal Blue Crystal Blue +2 Magic +3 Magic +3 Magic +3 Magic +3 Magic +3 Magic
Ragged Pelt Ragged Pelt -of Accuracy Pale Green Pale Green +2 Range +3 Range +3 Range +3 Range +3 Range +3 Range

Smithing Level 10 - 40Edit

Material Icon Prefix/Suffix Color as Infuser Level 10 Level 13 Level 25 Level 26 Level 29 Level 33 Level 38 Level 40
Titanite Titanite Stoic- Royal Purple Royal Purple +2 Defense +3 Defense +4 Defense +4 Defense +4 Defense +4 Defense +5 Defense +5 Defence
Ebony Ebony Befuddling- Mellow Yellow Mellow Yellow +4% Chance of Causing Confusion +5% Chance of Causing Confusion +6% Chance of Causing Confusion +6% Chance of Causing Confusion - +7% Chance of Causing Confusion - +7% Chance of Causing Confusion
Giant Bone Giant Bone Strongman's- Matt Black Matt Black +2 Melee +3 Melee +4 Melee +4 Melee +4 Melee +4 Melee +5 Melee +5 Melee
Sharp Claw Sharp Claw -of Fortune Gold Gold +6% increase in Drops +7% increase in Drops +10% increase in Drops +10% increase in Drops +11% increase in Drops +12% increase in Drops +13% increase in Drops +13% increase in Drops
Silk Web Silk Web Scholar's- Deep Azure Deep Azure +2 Magic +3 Magic +4 Magic +4 Magic +4 Magic +4 Magic +5 Magic +5 Magic
Fluffy Fur Fluffy Fur Sharpshooter's- Camo Green Camo Green +2 Range +3 Range +4 Range +4 Range +4 Range +4 Range +5 Range +5 Range

Smithing Level 20 - 40Edit

Material Icon Prefix/Suffix Color as Infuser Level 20 Level ? Level 25 Level 31 Level 34 Level 40
Mithril Chunk Mithril Chunk -of Hardening Dark Grey Dark Grey +5% Chance of Casting Shell +6% Chance of Casting Shell +6% Chance of Casting Shell +7% Chance of Casting Shell +7% Chance of Casting Shell +7% Chance of Casting Shell
Yggdrasil Bark Yggdrasil Bark -of Fascination Light Purple Light Purple +4 MP Regen/turn - - +5 MP Regen/turn +5 MP Regen/turn +5 MP Regen/turn
Goliath Rib Goliath Rib Zealous- Ice Blue Ice Blue Goliath Rib +3AP regen/turn +4 AP Regen/turn +4 AP Regen/turn +5 AP Regen/turn +5 AP Regen/turn +5 AP Regen/turn
Dragon Horn Dragon Horn -of Brain Drain Jean Blue Jean Blue +6MP Drain/hit +11 MP Drain/hit +12 MP Drain/hit +13 MP Drain/hit +14 MP Drain/hit +15 MP Drain/hit
Moon Thread Moon Thread Blinding- Dark Brown Dark Brown +5% Chance of Causing Blind +6% Chance of causing Blind +6% Chance of causing Blind +7% Chance of causing Blind +7% Chance of causing Blind +7% Chance of causing Blind
Minotaur Hide Minotaur Hide Demotivating- Money Green Money Green +3 AP Drain/Hit +4 AP Drain/Hit +4 AP Drain/Hit +5 AP Drain/hit +5 AP Drain/hit +5 AP Drain/hit
Diamond Diamond Holy- Angelic White Angelic White +5% Divine Damage +7% Divine Damage +8% Divine Damage +9% Divine Damage +9% Divine Damage +9% Divine Damage
Emerald Emerald Toxic- Zesty Lime Zesty Lime +5% Change of Causing Poison +6% Change of Causing Poison ? +6% Change of Causing Poison ? +7% Change of causing Poison - +9% Change of causing Poison
Sapphire Sapphire -of Freezerburn Ice Blue Ice Blue Sapphire +5% Frost Damage +8% Frost Damage +8% Frost Damage +9% Frost Damage +9% Frost Damage +9% Frost Damage
Ruby Ruby Combusting- Crimson Crimson +5% Fire Damage +8% Fire Damage +8% Fire Damage +9% Fire Damage +9% Fire Damage +9% Fire Damage
Obsidian Obsidian Hopeless- Violet Violet +5% Void Damage +8% Void Damage +8% Void Damage +9% Void Damage +9% Void Damage +9% Void Damage
Alkahest Dew Alkahest Dew Packrat's- Basic grey Basic Grey +25 Carrying Capacity +30 Carrying Capacity +30 Carrying Capacity +36 Carrying Capacity +39 Carrying Capacity +45 Carrying Capacity

Note: Alkahest Dew "+ Carrying Capacity" take +1 at each level

Smithing Level 30 - 40Edit

Material Icon Prefix/Suffix Color as Infuser Level 30 Level 31 Level 33 Level 40
Vacuum Core Vacuum Core Vampiric- Fresh Blood Fresh Blood +13 HP Drain/hit +13 HP Drain/hit +14 HP Drain/hit +15 HP Drain/hit
Frost Shard Frost Shard -of Yeti Light Teal Light Teal +6% Chance of Causing Frostbite +7% Chance of Causing Frostbite - +8% Chance of causing Frostbite
Primal Ember Primal Ember Firestarter's- Citrus Orange Citrus Orange +5% Chance of Causing Ignition +7% Chance of Causing Ignition +7% Chance of Causing Ignition +7% Chance of Causing Ignition
Blessed Spark Blessed Spark Healing- Wine Red Wine Red +4 HP Regen/turn +5 HP Regen/turn +5 HP Regen/turn +5 HP Regen/turn

NotesEdit

Note (lovelily99): As a Level 37 Crafter, items I craft using Vacuum Core have +14 HP Drain/hit, so the question mark for the Level Category should be somewhere from 32-37. I believe at Level 38, items have +15 HP Drain/hit.

Note [felineDD]: As a level 34 crafter, I already make items with each Vacuum Core adding +14 HP Drain/hit. Therefore the question mark is either 33 or 34. :)

NOTE:[PKMON] You can only use up to 3 cores in some crafting and hp drains stuff maxed is only 50 of hp drain and the color of wine red from blessed spark is glitched turning it to citrus orange (lovelily99: when you try to make a wine red sun glory shield). More from lily-Basically, if you craft an item that already has default hp regen (dragon horn armor, mithril chunk shield, etc.), and you add more hp regen by infusing blessed spark, it will be okay for you. BUT...if you trade that item to someone else, the added hp will go away, and if you chose the Pink color from blessed spark, it won't be there anymore.

Note 2: Maxed effect for anything is 50. Also, you can't dye the item unless you have 3 DIFFERENT infusers. Exceptions are dragon horn armor (the ones with HP REGEN, so not the WINGS) or anything with an effect built in, like dread biter (confusion) or a life stealer crossbow.

Note 3 (note 2 extended-ME AGAIN, it's LILYYY)-For every item there's a description right? Then there's a silver bar and then an effects section. There needs to be three effects in that section for the item to be dyed the color of your choice. So you would need three different infusers for the three effects to be present. But things like dragon horn armor, and things said in Note 2 have a built in effect. You can use 2 of the same infuser and one different one and still get a color to work for that (special effect + effect of first infuser + effect of second and third infuser which are the same = 3 effects total).

HOWEVER, you have to be careful and make sure the special effect of that item is located in the first section, right under the item description. Items like a masamune (mithril chunk 2H sword) adds AP, so you might think you could use two repeat infusers, but it won't work, because the added AP is shown somewhere lower in a different section of that item's description, closer to the weight, durability, etc.

I hope I didn't confuse you. Ask me questions in game if you need help! -lovelily99

Note 4: It seems at level 22-24 I crafted a sword with Dragon Horn, and Minotaur Hide that gave 11MP drain, and 4 AP drain. (Feel free to correct this, but I added an extra bar of level to level 20 materials, (Most of which is guess work) and also corrected some minor things. So please correct anything I may have gotten wrong.) -AkiraHiro

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