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Materials

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Materials are used in the smithing skill to create weapons and armor. Materials are also used in breeding to impart special stats to your pet.

QualityEdit

Material Quality
Low Quality Medium Quality High Quality
Metal Iron Ore Titanite Mithril Chunk
Wood Soft wood Ebony

Yggdrasil Bark

Bone Brittle Femur Giant Bone Goliath Rib
Horn Thin Shell Sharp Claw Dragon Horn
Cloth Cotton Fiber Silk Web Moon Thread
Leather Ragged Pelt Fluffy Fur Minotaur Hide

List of Infusers and bonusesEdit

Smithing Level 1 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 1Edit
Level 21Edit
Level 25Edit
Level 29Edit
Level 33Edit
Level 40Edit
Iron OreEdit
Iron Ore Edit
-of ProtectionEdit
Washed PurpleEdit
Washed Purple Edit
+2 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
Soft WoodEdit
Soft Wood Edit
-of WoundingEdit
Salmon PinkEdit
Salmon Pink Edit
+6% Chance of Causing CriticalEdit
+9% Chance of Causing CriticalEdit
+10% Chance of Causing CriticalEdit
+11% Chance of Causing CriticalEdit
+12% Chance of Causing CriticalEdit
+13% Chance of Causing CriticalEdit
Brittle FemurEdit
Brittle Femur Edit
Tough-Edit
Light GreyEdit
Light Grey Edit
+2 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
Thin ShellEdit
Thin Shell Edit
-of ResistanceEdit
Dark GreenEdit
Dark Green Edit
13% Resistance to poisonEdit
14% Resistance to poisonEdit
+16% Resistance to poisonEdit
+21% Resistance to poisonEdit

+23% Resistance to poison

Cotton FiberEdit
Cotton Fiber Edit
Student's -Edit
Crystal BlueEdit
Crystal Blue Edit
+2 MagicEdit
+3 MagicEdit
+3 MagicEdit
+3 MagicEdit
+3 MagicEdit
+3 MagicEdit
Ragged PeltEdit
Ragged Pelt Edit
-of AccuracyEdit
Pale GreenEdit
Pale Green Edit
+2 RangeEdit
+3 RangeEdit
+3 RangeEdit
+3 RangeEdit
+3 RangeEdit
+3 RangeEdit
Smithing Level 10 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 10Edit
Level 13Edit
Level 25Edit
Level 26Edit
Level 29Edit
Level 33Edit
Level 38Edit
Level 40Edit
TitaniteEdit
Titanite Edit
Stoic-Edit
Royal PurpleEdit
Royal Purple Edit
+2 DefenseEdit
+3 DefenseEdit
-Edit
+4 DefenseEdit
+4 DefenseEdit
+4 DefenseEdit
+5 DefenseEdit
+5 DefenceEdit
EbonyEdit
Ebony Edit
Befuddling-Edit
Mellow YellowEdit
Mellow Yellow Edit
+4% Chance of Causing ConfusionEdit
+5% Chance of Causing ConfusionEdit
-Edit
- -
+7% Chance of Causing ConfusionEdit
-
+7% Chance of Causing ConfusionEdit
Giant BoneEdit
Giant Bone Edit
Strongman's-Edit
Matt BlackEdit
Matt Black Edit
+2 MeleeEdit
+3 MeleeEdit
-Edit
+4 MeleeEdit
+4 MeleeEdit
+4 MeleeEdit
+5 MeleeEdit
+5 MeleeEdit
Sharp ClawEdit
Sharp Claw Edit
-of FortuneEdit
GoldEdit
Gold Edit
+6% increase in DropsEdit
+7% increase in DropsEdit
+10% increase in DropsEdit
+10% increase in DropsEdit
+11% increase in DropsEdit
+12% increase in DropsEdit
+13% increase in DropsEdit
+13% increase in DropsEdit
Silk WebEdit
Silk Web Edit
Scholar's-Edit
Deep AzureEdit
Deep Azure Edit
+2 MagicEdit
+3 MagicEdit
-Edit
+4 MagicEdit
+4 MagicEdit
+4 MagicEdit
+5 MagicEdit
+5 MagicEdit
Fluffy FurEdit
Fluffy Fur Edit
Sharpshooter's-Edit
Camo GreenEdit
Camo Green Edit
+2 RangeEdit
+3 RangeEdit
-Edit
+4 RangeEdit
+4 RangeEdit
+4 RangeEdit
+5 RangeEdit
+5 RangeEdit
Smithing Level 20 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 20Edit
Level ?Edit
Level 25Edit
Level 31Edit
Level 34Edit
Level 40Edit
Mithril ChunkEdit
Mithril Chunk Edit
-of  HardeningEdit
Dark GreyEdit
Dark Grey Edit
+5% Chance of Causing ShellEdit
+6% Chance of Causing ShellEdit
+6% Chance of Causing ShellEdit
+7% Chance of Causing ShellEdit
+7% Chance of Causing ShellEdit
+7% Chance of Causing ShellEdit
Yggdrasil BarkEdit
Yggdrasil Bark Edit
-of FascinationEdit
Light PurpleEdit
Light Purple Edit
+4 MP Regen/turnEdit
-Edit
-
+5 MP Regen/turnEdit
+5 MP Regen/turnEdit
+5 MP Regen/turnEdit
Goliath RibEdit
Goliath Rib Edit
Zealous-Edit
Ice BlueEdit
Ice Blue Goliath Rib Edit
+3AP regen/turnEdit
+4 AP Regen/turnEdit
+4 AP Regen/turnEdit
+5 AP Regen/turnEdit
+5 AP Regen/turnEdit
+5 AP Regen/turnEdit
Dragon HornEdit
Dragon Horn Edit
-of Brain DrainEdit
Jean BlueEdit
Jean Blue Edit
+6MP Drain/hitEdit
+11 MP Drain/hitEdit
+12 MP Drain/hitEdit
+13 MP Drain/hitEdit
+14 MP Drain/hitEdit
+15 MP Drain/hitEdit
Moon ThreadEdit
Moon Thread Edit
Blinding-Edit
Dark BrownEdit
Dark Brown Edit
+5% Chance of Causing BlindEdit
+6% Chance of causing BlindEdit
+6% Chance of causing BlindEdit
+7% Chance of causing BlindEdit
+7% Chance of causing BlindEdit
+7% Chance of causing BlindEdit
Minotaur HideEdit
Minotaur Hide Edit
Demotivating-Edit
Money GreenEdit
Money Green Edit
+3 AP Drain/HitEdit
+4 AP Drain/HitEdit
+4 AP Drain/HitEdit
+5 AP Drain/hitEdit
+5 AP Drain/hitEdit
+5 AP Drain/hitEdit
DiamondEdit
Diamond Edit
Holy-Edit
Angelic WhiteEdit
Angelic White Edit
+5% Divine DamageEdit
+7% Divine DamageEdit
+8% Divine DamageEdit
+9% Divine DamageEdit
+9% Divine DamageEdit
+9% Divine DamageEdit
EmeraldEdit
Emerald Edit
Toxic-Edit
Zesty LimeEdit
Zesty Lime Edit
+5% Change of Causing PoisonEdit
+6% Change of Causing Poison ?Edit
+6% Change of Causing Poison ?Edit
+7% Change of causing PoisonEdit
-
+9% Change of causing PoisonEdit
SapphireEdit
Sapphire Edit
-of FreezerburnEdit
Ice BlueEdit
Ice Blue Sapphire Edit
+5% Frost DamageEdit
+8% Frost DamageEdit
+8% Frost DamageEdit
+9% Frost DamageEdit
+9% Frost DamageEdit
+9% Frost DamageEdit
RubyEdit
Ruby Edit
Combusting-Edit
CrimsonEdit
Crimson Edit
+5% Fire DamageEdit
+8% Fire DamageEdit
+8% Fire DamageEdit
+9% Fire DamageEdit
+9% Fire DamageEdit
+9% Fire DamageEdit
ObsidianEdit
Obsidian Edit
Hopeless-Edit
VioletEdit
Violet Edit
+5% Void DamageEdit
+8% Void DamageEdit
+8% Void DamageEdit
+9% Void DamageEdit
+9% Void DamageEdit
+9% Void DamageEdit
Alkahest DewEdit
Alkahest Dew Edit
Packrat's-Edit
Basic greyEdit
Basic Grey Edit
+25  Carrying CapacityEdit
+30 Carrying CapacityEdit
+30 Carrying CapacityEdit
+36 Carrying CapacityEdit
+39 Carrying CapacityEdit
+45 Carrying CapacityEdit

Note: Alkahest Dew "+ Carrying Capacity" take +1 at each level

Smithing Level 30 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 30Edit
Level 31Edit
Level ?Edit
Level 40Edit
Vacuum CoreEdit
Vacuum Core Edit
Vampiric-Edit
Fresh BloodEdit
Fresh Blood Edit
+13 HP Drain/hitEdit
+13 HP Drain/hitEdit
+14 HP Drain/hitEdit
+15 HP Drain/hitEdit
Frost ShardEdit
Frost Shard Edit
-of YetiEdit
Light TealEdit
Light Teal Edit
+6% Chance of Causing FrostbiteEdit
+7% Chance of Causing FrostbiteEdit
-
+8% Chance of causing FrostbiteEdit
Primal EmberEdit
Primal Ember Edit
Firestarter's-Edit
Citrus OrangeEdit
Citrus Orange Edit
+5% Chance of Causing IgnitionEdit
+7% Chance of Causing IgnitionEdit
+7% Chance of Causing IgnitionEdit
+7% Chance of Causing IgnitionEdit
Blessed SparkEdit
Blessed Spark Edit
Healing-Edit
Wine RedEdit
Wine Red Edit
+4 HP Regen/turnEdit
+5 HP Regen/turnEdit
+5 HP Regen/turnEdit
+5 HP Regen/turnEdit

Note (lovelily99): As a Level 37 Crafter, items I craft using Vacuum Core have +14 HP Drain/hit, so the question mark for the Level Category should be somewhere from 32-37. I believe at Level 38, items have +15 HP Drain/hit.

Note [felineDD]: As a level 34 crafter, I already make items with each Vacuum Core adding +14 HP Drain/hit. Therefore the question mark is either 33 or 34. :)

NOTE:[PKMON]  You can only use up to 3 cores in some crafting and hp drains stuff maxed is only 50 of hp drain and the color of wine red from blessed spark is glitched turning it to citrus orange (lovelily99: when you try to make a wine red sun glory shield). More from lily-Basically, if you craft an item that already has default hp regen (dragon horn armor, mithril chunk shield, etc.), and you add more hp regen by infusing blessed spark, it will be okay for you. BUT...if you trade that item to someone else, the added hp will go away, and if you chose the Pink color from blessed spark, it won't be there anymore.

Note 2: Maxed effect for anything is 50. Also, you can't dye the item unless you have 3 DIFFERENT infusers. Exceptions are dragon horn armor (the ones with HP REGEN, so not the WINGS) or anything with an effect built in, like dread biter (confusion) or a life stealer crossbow.

Note 3 (note 2 extended-ME AGAIN, it's LILYYY)-For every item there's a description right? Then there's a silver bar and then an effects section. There needs to be three effects in that section for the item to be dyed the color of your choice. So you would need three different infusers for the three effects to be present. But things like dragon horn armor, and things said in Note 2 have a built in effect. You can use 2 of the same infuser and one different one and still get a color to work for that (special effect + effect of first infuser + effect of second and third infuser which are the same = 3 effects total).

HOWEVER, you have to be careful and make sure the special effect of that item is located in the first section, right under the item description. Items like a masamune (mithril chunk 2H sword) adds AP, so you might think you could use two repeat infusers, but it won't work, because the added AP is shown somewhere lower in a different section of that item's description, closer to the weight, durability, etc.

I hope I didn't confuse you. Ask me questions in game if you need help! -lovelily99

Note 4: It seems at level 22-24 I crafted a sword with Dragon Horn, and Minotaur Hide that gave 11MP drain, and 4 AP drain. (Feel free to correct this, but I added an extra bar of level to level 20 materials, (Most of which is guess work) and also corrected some minor things. So please correct anything I may have gotten wrong.)       -AkiraHiro

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