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Materials

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Materials are used in the smithing skill to create weapons and armor. Materials are also used in breeding to impart special stats to your pet.

QualityEdit

Material Quality
Low Quality Medium Quality High Quality
Metal Iron Ore Titanite Mithril Chunk
Wood Soft wood Ebony

Yggdrasil Bark

Bone Brittle Femur Giant Bone Goliath Rib
Horn Thin Shell Sharp Claw Dragon Horn
Cloth Cotton Fiber Silk Web Moon Thread
Leather Ragged Pelt Fluffy Fur Minotaur Hide

List of Infusers and bonusesEdit

Smithing Level 1 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 1Edit
Level 21Edit
Level 25Edit
Level 29Edit
Level 33Edit
Level 40Edit
Iron OreEdit
Iron OreEdit
-of ProtectionEdit
Washed PurpleEdit
Washed PurpleEdit
+2 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
+3 DefenseEdit
+3 DefenceEdit
Soft WoodEdit
Soft WoodEdit
-of WoundingEdit
Salmon PinkEdit
Salmon PinkEdit
+6% Chance of Causing CriticalEdit
+9% Chance of Causing CriticalEdit
+10% Chance of Causing CriticalEdit
+11% Chance of Causing CriticalEdit
+12% Chance of Causing CriticalEdit
+13% Chance of Causing CriticalEdit
Brittle FemurEdit
Brittle FemurEdit
Tough-Edit
Light GreyEdit
Light GreyEdit
+2 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
+3 MeleeEdit
Thin ShellEdit
Thin ShellEdit
-of ResistanceEdit
Dark GreenEdit
Dark GreenEdit
13% Resistance to poisonEdit
14% Resistance to poisonEdit
+16% Resistance to poisonEdit
+21% Resistance to poisonEdit

+23% Resistance to poison

Cotton FiberEdit
Cotton FiberEdit
Student's -Edit
Crystal BlueEdit
Crystal BlueEdit
+2 MagicEdit
+3 MagicEdit
+3 MagicEdit
+3 MagicEdit
+3 MagicEdit
+3 MagicEdit
Ragged PeltEdit
Ragged PeltEdit
-of AccuracyEdit
Pale GreenEdit
Pale GreenEdit
+2 RangeEdit
+3 RangeEdit
+3 RangeEdit
+3 RangeEdit
+3 RangeEdit
+3 RangeEdit
Smithing Level 10 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 10Edit
Level 13Edit
Level 25Edit
Level 26Edit
Level 29Edit
Level 33Edit
Level 38Edit
Level 40Edit
TitaniteEdit
TitaniteEdit
Stoic-Edit
Royal PurpleEdit
Royal PurpleEdit
+2 DefenseEdit
+3 DefenseEdit
-Edit
+4 DefenseEdit
+4 DefenseEdit
+4 DefenseEdit
+5 DefenseEdit
+5 DefenceEdit
EbonyEdit
EbonyEdit
Befuddling-Edit
Mellow YellowEdit
Mellow YellowEdit
+4% Chance of Causing ConfusionEdit
+5% Chance of Causing ConfusionEdit
-Edit
+7% Chance of Causing ConfusionEdit
+7% Chance of Causing ConfusionEdit
Giant BoneEdit
Giant BoneEdit
Strongman's-Edit
Matt BlackEdit
Matt BlackEdit
+2 MeleeEdit
+3 MeleeEdit
-Edit
+4 MeleeEdit
+4 MeleeEdit
+4 MeleeEdit
+5 MeleeEdit
+5 MeleeEdit
Sharp ClawEdit
Sharp ClawEdit
-of FortuneEdit
GoldEdit
GoldEdit
+6% increase in DropsEdit
+7% increase in DropsEdit
+10% increase in DropsEdit
+10% increase in DropsEdit
+11% increase in DropsEdit
+12% increase in DropsEdit
+13% increase in DropsEdit
+13% increase in DropsEdit
Silk WebEdit
Silk WebEdit
Scholar's-Edit
Deep AzureEdit
Deep AzureEdit
+2 MagicEdit
+3 MagicEdit
-Edit
+4 MagicEdit
+4 MagicEdit
+4 MagicEdit
+5 MagicEdit
+5 MagicEdit
Fluffy FurEdit
Fluffy FurEdit
Sharpshooter's-Edit
Camo GreenEdit
Camo GreenEdit
+2 RangeEdit
+3 RangeEdit
-Edit
+4 RangeEdit
+4 RangeEdit
+4 RangeEdit
+5 RangeEdit
+5 RangeEdit
Smithing Level 20 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 20Edit
Level 25Edit
Level 31Edit
Level 34Edit
Level 40Edit
Mithril ChunkEdit
Mithril ChunkEdit
-of  HardeningEdit
Dark GreyEdit
Dark GreyEdit
+5% Chance of Causing ShellEdit
+6% Chance of Causing ShellEdit
+7% Chance of Causing ShellEdit
+7% Chance of Causing ShellEdit
+7% Chance of Causing ShellEdit
Yggdrasil BarkEdit
Yggdrasil BarkEdit
-of FascinationEdit
Light PurpleEdit
Light PurpleEdit
+4 MP Regen/turnEdit
+5 MP Regen/turnEdit
+5 MP Regen/turnEdit
+5 MP Regen/turnEdit
Goliath RibEdit
Goliath RibEdit
Zealous-Edit
Ice BlueEdit
Ice Blue Goliath RibEdit
+3AP regen/turnEdit
+4 AP Regen/turnEdit
+5 AP Regen/turnEdit
+5 AP Regen/turnEdit
+5 AP Regen/turnEdit
Dragon HornEdit
Dragon HornEdit
-of Brain DrainEdit
Jean BlueEdit
Jean BlueEdit
+6MP Drain/hitEdit
+12 MP Drain/hitEdit
+13 MP Drain/hitEdit
+14 MP Drain/hitEdit
+15 MP Drain/hitEdit
Moon ThreadEdit
Moon ThreadEdit
Blinding-Edit
Dark BrownEdit
Dark BrownEdit
+5% Chance of Causing BlindEdit
+6% Chance of causing BlindEdit
+7% Chance of causing BlindEdit
+7% Chance of causing BlindEdit
+7% Chance of causing BlindEdit
Minotaur HideEdit
Minotaur HideEdit
Demotivating-Edit
Money GreenEdit
Money GreenEdit
+3 AP Drain/HitEdit
+4 AP Drain/HitEdit
+5 AP Drain/hitEdit
+5 AP Drain/hitEdit
+5 AP Drain/hitEdit
DiamondEdit
DiamondEdit
Holy-Edit
Angelic WhiteEdit
Angelic WhiteEdit
+5% Divine DamageEdit
+8% Divine DamageEdit
+9% Divine DamageEdit
+9% Divine DamageEdit
+9% Divine DamageEdit
EmeraldEdit
EmeraldEdit
Toxic-Edit
Zesty LimeEdit
Zesty LimeEdit
+5% Change of Causing PoisonEdit
+6% Change of Causing Poison ?Edit
+7% Change of causing PosionEdit
+9% Change of causing PosionEdit
SapphireEdit
SapphireEdit
-of FreezerburnEdit
Ice BlueEdit
Ice Blue SapphireEdit
+5% Frost DamageEdit
+8% Frost DamageEdit
+9% Frost DamageEdit
+9% Frost DamageEdit
+9% Frost DamageEdit
RubyEdit
RubyEdit
Combusting-Edit
CrimsonEdit
CrimsonEdit
+5% Fire DamageEdit
+8% Fire DamageEdit
+9% Fire DamageEdit
+9% Fire DamageEdit
+9% Fire DamageEdit
ObsidianEdit
ObsidianEdit
Hopeless-Edit
VioletEdit
VioletEdit
+5% Void DamageEdit
+8% Void DamageEdit
+9% Void DamageEdit
+9% Void DamageEdit
+9% Void DamageEdit
Alkahest DewEdit
Alkahest DewEdit
Packrat's-Edit
Basic greyEdit
Basic GreyEdit
+25  Carrying CapacityEdit
+30 Carrying CapacityEdit
+36 Carrying CapacityEdit
+39 Carrying CapacityEdit
+45 Carrying CapacityEdit

Note: Alkahest Dew "+ Carrying Capacity" take +1 at each level

Smithing Level 30 - 40
MaterialEdit
IconEdit
Prefix-SuffixEdit
Color as InfuserEdit
Level 30Edit
Level 31Edit
Level ?Edit
Level 40Edit
Vacuum CoreEdit
Vacuum CoreEdit
Vampiric-Edit
Fresh BloodEdit
Fresh BloodEdit
+13 HP Drain/hitEdit
+13 HP Drain/hitEdit
+14 HP Drain/hitEdit
+15 HP Drain/hitEdit
Frost ShardEdit
Frost ShardEdit
-of YetiEdit
Light TealEdit
Light TealEdit
+6% Chance of Causing FrostbiteEdit
+7% Chance of Causing FrostbiteEdit
+8% Chance of causing FrostbiteEdit
Primal EmberEdit
Primal EmberEdit
Firestarter's-Edit
Citrus OrangeEdit
Citrus OrangeEdit
+5% Chance of Causing IgnitionEdit
+7% Chance of Causing IgnitionEdit
+7% Chance of Causing IgnitionEdit
+7% Chance of Causing IgnitionEdit
Blessed SparkEdit
Blessed SparkEdit
Healing-Edit
Wine RedEdit
Wine RedEdit
+4 HP Regen/turnEdit
+5 HP Regen/turnEdit
+5 HP Regen/turnEdit
+5 HP Regen/turnEdit

Note (lovelily99): As a Level 37 Crafter, items I craft using Vacuum Core have +14 HP Drain/hit, so the question mark for the Level Category should be somewhere from 32-37. I believe at Level 38, items have +15 HP Drain/hit.

Note [felineDD]: As a level 34 crafter, I already make items with each Vacuum Core adding +14 HP Drain/hit. Therefore the question mark is either 33 or 34. :)

NOTE:[PKMON]  You can only use up to 3 cores in some crafting and hp drains stuff maxed is only 50 of hp drain and the color of wine red from blessed spark is glitched turning it to citrus orange (lovelily99: when you try to make a wine red sun glory shield). More from lily-Basically, if you craft an item that already has default hp regen (dragon horn armor, mithril chunk shield, etc.), and you add more hp regen by infusing blessed spark, it will be okay for you. BUT...if you trade that item to someone else, the added hp will go away, and if you chose the Pink color from blessed spark, it won't be there anymore.

Note 2: Maxed effect for anything is 50. Also, you can't dye the item unless you have 3 DIFFERENT infusers. Exceptions are dragon horn armor (the ones with HP REGEN, so not the WINGS) or anything with an effect built in, like dread biter (confusion) or a life stealer crossbow.

Note 3 (note 2 extended-ME AGAIN, it's LILYYY)-For every item there's a description right? Then there's a silver bar and then an effects section. There needs to be three effects in that section for the item to be dyed the color of your choice. So you would need three different infusers for the three effects to be present. But things like dragon horn armor, and things said in Note 2 have a built in effect. You can use 2 of the same infuser and one different one and still get a color to work for that (special effect + effect of first infuser + effect of second and third infuser which are the same = 3 effects total).

HOWEVER, you have to be careful and make sure the special effect of that item is located in the first section, right under the item description. Items like a masamune (mithril chunk 2H sword) adds AP, so you might think you could use two repeat infusers, but it won't work, because the added AP is shown somewhere lower in a different section of that item's description, closer to the weight, durability, etc.

I hope I didn't confuse you. Ask me questions in game if you need help! -lovelily99

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